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nkGraphics::TextureSubResourceDescriptor Struct Reference

Describes how a texture should be mapped. More...

Public Attributes

unsigned int _indexInArray = 0
 For texture arrays, the index within the array of the texture to map.
 
unsigned int _mipIndex = 0
 If the texture has mips, which mip index should be mapped.
 

Detailed Description

Describes how a texture should be mapped.


The documentation for this struct was generated from the following file: