Holds data about a decoded mesh. More...
Public Attributes | |
nkMemory::BufferCast< nkMemory::Buffer > | _vertexBuffers |
List of vertex buffers, binary packed. | |
nkMemory::Buffer | _indexBuffer |
The index buffer, if available. | |
MeshInputLayout | _inputLayout |
The input layout describing the vertex data. | |
unsigned int | _vertexCount = 0u |
The number of vertices available. | |
unsigned int | _indexCount = 0u |
The number of indices available. | |
INDEX_FORMAT | _indexFormat = nkGraphics::INDEX_FORMAT::UINT32 |
The indices format in memory. | |
PRIMITIVE_TOPOLOGY | _topology = PRIMITIVE_TOPOLOGY::TRIANGLELIST |
The mesh topology. | |
Holds data about a decoded mesh.