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nkGraphics::DecodedMeshData Struct Referencefinal

Holds data about a decoded mesh. More...

Public Attributes

nkMemory::BufferCast< nkMemory::Buffer_vertexBuffers
 List of vertex buffers, binary packed.
 
nkMemory::Buffer _indexBuffer
 The index buffer, if available.
 
MeshInputLayout _inputLayout
 The input layout describing the vertex data.
 
unsigned int _vertexCount = 0u
 The number of vertices available.
 
unsigned int _indexCount = 0u
 The number of indices available.
 
INDEX_FORMAT _indexFormat = nkGraphics::INDEX_FORMAT::UINT32
 The indices format in memory.
 
PRIMITIVE_TOPOLOGY _topology = PRIMITIVE_TOPOLOGY::TRIANGLELIST
 The mesh topology.
 

Detailed Description

Holds data about a decoded mesh.


The documentation for this struct was generated from the following file: