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API Documentation
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nkMemory::BufferCast< nkMemory::Buffer > _vertexBuffers
List of vertex buffers, binary packed.
Definition: DecodedMeshData.h:15
MeshInputLayout _inputLayout
The input layout describing the vertex data.
Definition: DecodedMeshData.h:18
INDEX_FORMAT
Enumerates all formats supported for indices in a mesh.
Definition: IndexFormat.h:12
Holds data about a decoded mesh.
Definition: DecodedMeshData.h:12
unsigned int _vertexCount
The number of vertices available.
Definition: DecodedMeshData.h:20
PRIMITIVE_TOPOLOGY
Enumerates all primitive topologies supported for meshes.
Definition: PrimitiveTopology.h:14
A buffer holding binary data.
Definition: Buffer.h:32
PRIMITIVE_TOPOLOGY _topology
The mesh topology.
Definition: DecodedMeshData.h:24
nkMemory::Buffer _indexBuffer
The index buffer, if available.
Definition: DecodedMeshData.h:16
INDEX_FORMAT _indexFormat
The indices format in memory.
Definition: DecodedMeshData.h:23
unsigned int _indexCount
The number of indices available.
Definition: DecodedMeshData.h:21
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
@ UINT32
Unsigned integer.
@ TRIANGLELIST
Triangle list.