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API Documentation
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virtual void setBlendState(BlendState *state)
Offers all controls to model a camera.
Definition: Camera.h:14
RenderQueue * getRenderQueue() const
A render queue, where all items that have to be rendered are queued.
Definition: RenderQueue.h:17
Camera * getCullingCamera() const
virtual void importClassFromTree(nkExport::Node *rootNode) override
DepthStencilState * getDepthStencilState() const
void setTransparentPass(bool value)
void setCullingCamera(Camera *cam)
void setRenderCamera(Camera *cam)
A pass rendering render queues.
Definition: RenderScenePass.h:15
RasterState * getRasterState() const
A node in the tree structure representing the data to export / import.
Definition: Node.h:42
The base for a pass within a TargetOperations.
Definition: Pass.h:15
Holds information about a depth and stencil state used for rendering.
Definition: DepthStencilState.h:14
Camera * getLodCamera() const
Holds all information about the blend operations to use when rendering.
Definition: BlendState.h:14
Camera * getRenderCamera() const
virtual void exportClassToTree(nkExport::Node *rootNode) override
void setLodCamera(Camera *cam)
bool isTransparentPass() const
BlendState * getBlendState() const
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
void setRenderQueue(RenderQueue *queue)
virtual void setDepthStencilState(DepthStencilState *state)
Holds information about a raster state.
Definition: RasterState.h:16
virtual void setRasterState(RasterState *state)