API Documentation
RenderScenePass.h
1 // RenderScenePass.h
3 //
5 
6 namespace nkGraphics
7 {
14  class RenderScenePass : public Pass
15  {
16  public :
17 
18  // Getters
26  Camera* getRenderCamera () const ;
34  Camera* getLodCamera () const ;
50  bool isTransparentPass () const ;
51 
52  // Setters
58  void setRenderQueue (RenderQueue* queue) ;
64  void setRenderCamera (Camera* cam) ;
70  void setCullingCamera (Camera* cam) ;
76  void setLodCamera (Camera* cam) ;
82  virtual void setBlendState (BlendState* state) ;
88  virtual void setRasterState (RasterState* state) ;
94  virtual void setDepthStencilState (DepthStencilState* state) ;
101  void setTransparentPass (bool value) ;
102 
103  // Import / Export
104  virtual void exportClassToTree (nkExport::Node* rootNode) override ;
105  virtual void importClassFromTree (nkExport::Node* rootNode) override ;
106  } ;
107 }
nkGraphics::RenderScenePass::setBlendState
virtual void setBlendState(BlendState *state)
nkGraphics::Camera
Offers all controls to model a camera.
Definition: Camera.h:14
nkGraphics::RenderScenePass::getRenderQueue
RenderQueue * getRenderQueue() const
nkGraphics::RenderQueue
A render queue, where all items that have to be rendered are queued.
Definition: RenderQueue.h:17
nkGraphics::RenderScenePass::getCullingCamera
Camera * getCullingCamera() const
nkGraphics::RenderScenePass::importClassFromTree
virtual void importClassFromTree(nkExport::Node *rootNode) override
nkGraphics::RenderScenePass::getDepthStencilState
DepthStencilState * getDepthStencilState() const
nkGraphics::RenderScenePass::setTransparentPass
void setTransparentPass(bool value)
nkGraphics::RenderScenePass::setCullingCamera
void setCullingCamera(Camera *cam)
nkGraphics::RenderScenePass::setRenderCamera
void setRenderCamera(Camera *cam)
nkGraphics::RenderScenePass
A pass rendering render queues.
Definition: RenderScenePass.h:15
nkGraphics::RenderScenePass::getRasterState
RasterState * getRasterState() const
nkExport::Node
A node in the tree structure representing the data to export / import.
Definition: Node.h:42
nkGraphics::Pass
The base for a pass within a TargetOperations.
Definition: Pass.h:15
nkGraphics::DepthStencilState
Holds information about a depth and stencil state used for rendering.
Definition: DepthStencilState.h:14
nkGraphics::RenderScenePass::getLodCamera
Camera * getLodCamera() const
nkGraphics::BlendState
Holds all information about the blend operations to use when rendering.
Definition: BlendState.h:14
nkGraphics::RenderScenePass::getRenderCamera
Camera * getRenderCamera() const
nkGraphics::RenderScenePass::exportClassToTree
virtual void exportClassToTree(nkExport::Node *rootNode) override
nkGraphics::RenderScenePass::setLodCamera
void setLodCamera(Camera *cam)
nkGraphics::RenderScenePass::isTransparentPass
bool isTransparentPass() const
nkGraphics::RenderScenePass::getBlendState
BlendState * getBlendState() const
nkGraphics
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
nkGraphics::RenderScenePass::setRenderQueue
void setRenderQueue(RenderQueue *queue)
nkGraphics::RenderScenePass::setDepthStencilState
virtual void setDepthStencilState(DepthStencilState *state)
nkGraphics::RasterState
Holds information about a raster state.
Definition: RasterState.h:16
nkGraphics::RenderScenePass::setRasterState
virtual void setRasterState(RasterState *state)