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API Documentation
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void setHeight(unsigned int value)
unsigned int getDepth() const
unsigned int getHeight() const
A render queue, where all items that have to be rendered are queued.
Definition: RenderQueue.h:17
virtual void setRq(RenderQueue *value)
virtual void importClassFromTree(nkExport::Node *rootNode) override
void setDepth(unsigned int value)
A shader class, feeding data to a Program.
Definition: Shader.h:16
virtual void exportClassToTree(nkExport::Node *rootNode) override
A node in the tree structure representing the data to export / import.
Definition: Node.h:42
virtual void setMaxTraceRecursionDepth(unsigned int value)
The base for a pass within a TargetOperations.
Definition: Pass.h:15
unsigned int getMaxTraceRecursionDepth() const
RenderQueue * getRq() const
A raytracing pass. Dispatches rays, using hardware acceleration.
Definition: RaytracingPass.h:15
virtual void setRaygenMissShader(Shader *shader)
void setWidth(unsigned int value)
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
unsigned int getWidth() const
Shader * getRaygenMissShader() const