BlendState * getBlendState() const
virtual void setBlendState(BlendState *state)
virtual void importClassFromTree(nkExport::Node *rootNode) override
virtual void exportClassToTree(nkExport::Node *rootNode) override
bool getBackProcess() const
void setCamera(Camera *cam)
A post processing pass, during which a shader is used to render a quad fitting on the screen.
Definition: PostProcessPass.h:15
Camera * getCamera() const
void setShader(Shader *shade)
Shader * getShader() const
virtual void setBackProcess(bool value)