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nkGraphics::ShaderInstanceMemorySlot Class Reference

A memory slot for per instance data in a Shader. More...

Inheritance diagram for nkGraphics::ShaderInstanceMemorySlot:
nkGraphics::ShaderMemorySlot nkExport::Exportable

Public Types

enum  DATA_TYPE { DATA_TYPE::UNKNOWN = 0, DATA_TYPE::WORLD_MATRIX, DATA_TYPE::WORLD_MATRIX_INV_TRANSPOSE, DATA_TYPE::CUSTOM }
 

Public Member Functions

 ShaderInstanceMemorySlot (System *system) noexcept
 
virtual ~ShaderInstanceMemorySlot ()
 
DATA_TYPE getType () const
 
nkMemory::StringView getSemanticName () const
 
virtual unsigned int getDataSize () const
 
virtual nkMemory::StringView getDataTypeAsString () const override
 
void setAsWorldMatrix ()
 
void setAsWorldMatrixInvTranspose ()
 
void setAsCustom (ShaderInstanceCustomSlot *slot)
 
virtual void exportClassToTree (nkExport::Node *rootNode) override
 
virtual void importClassFromTree (nkExport::Node *rootNode) override
 
- Public Member Functions inherited from nkGraphics::ShaderMemorySlot
 ShaderMemorySlot () noexcept
 
virtual ~ShaderMemorySlot ()
 
nkMemory::StringView getSlotType () const
 
- Public Member Functions inherited from nkExport::Exportable
 Exportable () noexcept
 
virtual ~Exportable ()
 

Detailed Description

A memory slot for per instance data in a Shader.

These slots are fed within a Shader, and offer the capabilities of feeding per instance data to a Program.

Member Enumeration Documentation

◆ DATA_TYPE

Describes the type of data an instance slot can be.

Enumerator
UNKNOWN 

Unknown place holder.

WORLD_MATRIX 

Instance's world matrix.

WORLD_MATRIX_INV_TRANSPOSE 

Instance's world matrix, inversed and transposed.

CUSTOM 

Custom instance slot, coming from external code.

Constructor & Destructor Documentation

◆ ShaderInstanceMemorySlot()

nkGraphics::ShaderInstanceMemorySlot::ShaderInstanceMemorySlot ( System system)
noexcept

Constructor. See Shader::addInstanceMemorySlot().

Parameters
systemThe system the resource should live in.

◆ ~ShaderInstanceMemorySlot()

virtual nkGraphics::ShaderInstanceMemorySlot::~ShaderInstanceMemorySlot ( )
virtual

Destructor.

Member Function Documentation

◆ getType()

DATA_TYPE nkGraphics::ShaderInstanceMemorySlot::getType ( ) const
Returns
The slot type.

◆ getSemanticName()

nkMemory::StringView nkGraphics::ShaderInstanceMemorySlot::getSemanticName ( ) const
Returns
The semantic name provided by the slot.

◆ getDataSize()

virtual unsigned int nkGraphics::ShaderInstanceMemorySlot::getDataSize ( ) const
virtual
Returns
The size, in byte, the slot needs to write for an instance.

◆ getDataTypeAsString()

virtual nkMemory::StringView nkGraphics::ShaderInstanceMemorySlot::getDataTypeAsString ( ) const
overridevirtual
Returns
The data type, already translated as a string.

Implements nkGraphics::ShaderMemorySlot.

◆ setAsWorldMatrix()

void nkGraphics::ShaderInstanceMemorySlot::setAsWorldMatrix ( )

Prepare the slot to feed world matrices.

This adds a WORLD_MATRIX attribute within the declaration of mesh data. In HLSL, for instance, data can then be accessed like such :

struct VertexInput
{
  float4 position : POSITION ;
  float4x4 world : WORLD_MATRIX ;
} ;

The matrix is provided as row-major, meaning they can be used like :

float4x4 mvp = mul(projection, mul(view, world)) ;

◆ setAsWorldMatrixInvTranspose()

void nkGraphics::ShaderInstanceMemorySlot::setAsWorldMatrixInvTranspose ( )

Prepare the slot to feed world matrices, inversed and transposed.

This adds a WORLD_MATRIX_INVERSE_TRANSPOSE attribute within the declaration of mesh data. In HLSL, for instance, data can then be access like such :

struct VertexInput
{
  float4 position : POSITION ;
  float4x4 worldInvTranspose : WORLD_MATRIX_INVERSE_TRANSPOSE ;
} ;

The matrix is provided as row-major, meaning they can be used like :

float4 inv = mul(worldInvTranspose, vec) ;

This matrix can be useful to work with normals.

◆ setAsCustom()

void nkGraphics::ShaderInstanceMemorySlot::setAsCustom ( ShaderInstanceCustomSlot slot)

Prepares the slot to use a custom slot to feed the data.

Parameters
slotThe custom slot that should feed the data.

◆ exportClassToTree()

virtual void nkGraphics::ShaderInstanceMemorySlot::exportClassToTree ( nkExport::Node rootNode)
overridevirtual

Basic exporting capabilities.

Parameters
rootNodeThe tree to export to.

Reimplemented from nkGraphics::ShaderMemorySlot.

◆ importClassFromTree()

virtual void nkGraphics::ShaderInstanceMemorySlot::importClassFromTree ( nkExport::Node rootNode)
overridevirtual

Basic importing capabilities.

Parameters
rootNodeThe tree to import from.

Implements nkExport::Exportable.


The documentation for this class was generated from the following file: