API Documentation
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nkAstraeus::GraphicsEngine Class Referencefinal

Drives the graphics engine part. More...

Public Member Functions

 GraphicsEngine (bool isSingleton) noexcept
 
 ~GraphicsEngine ()
 
nkGraphics::System * getGraphicsSystem () const
 
ProgramTrackersHolder * getProgramTrackersHolder () const
 
bool initialize (const Configuration &config=Configuration())
 
void shutdown ()
 

Detailed Description

Drives the graphics engine part.

The graphics engine drives nkGraphics under the hood. It offers another level of abstraction and more tools to work with it.
Note that this class is part of the nkAstraeus::System, and should be used through it.

Constructor & Destructor Documentation

◆ GraphicsEngine()

nkAstraeus::GraphicsEngine::GraphicsEngine ( bool  isSingleton)
noexcept

Constructor.

Parameters
isSingletonWhether the parent system is the singleton or not.
Remarks
This

◆ ~GraphicsEngine()

nkAstraeus::GraphicsEngine::~GraphicsEngine ( )

Destructor.

Member Function Documentation

◆ getGraphicsSystem()

nkGraphics::System* nkAstraeus::GraphicsEngine::getGraphicsSystem ( ) const
Returns
The nkGraphics::System used under the hood by the engine.

◆ getProgramTrackersHolder()

ProgramTrackersHolder* nkAstraeus::GraphicsEngine::getProgramTrackersHolder ( ) const
Returns
The program trackers holder. This is used internally by the various graphics classes within nkAstraeus.

◆ initialize()

bool nkAstraeus::GraphicsEngine::initialize ( const Configuration &  config = Configuration())

Initializes the graphics part of the engine. This will ensure the graphics engine is correctly set up to work within nkAstraeus.

Parameters
configThe configuration to use when initializing the system.
Returns
Whether the initialization went well (true) or not (false).

◆ shutdown()

void nkAstraeus::GraphicsEngine::shutdown ( )

Shuts down the graphics part of the engine, freeing all its memory.


The documentation for this class was generated from the following file: