Drives the graphics engine part.
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Drives the graphics engine part.
The graphics engine drives nkGraphics under the hood. It offers another level of abstraction and more tools to work with it.
Note that this class is part of the nkAstraeus::System, and should be used through it.
◆ GraphicsEngine()
nkAstraeus::GraphicsEngine::GraphicsEngine |
( |
bool |
isSingleton | ) |
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noexcept |
Constructor.
- Parameters
-
isSingleton | Whether the parent system is the singleton or not. |
◆ ~GraphicsEngine()
nkAstraeus::GraphicsEngine::~GraphicsEngine |
( |
| ) |
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◆ getGraphicsSystem()
◆ getProgramTrackersHolder()
ProgramTrackersHolder* nkAstraeus::GraphicsEngine::getProgramTrackersHolder |
( |
| ) |
const |
- Returns
- The program trackers holder. This is used internally by the various graphics classes within nkAstraeus.
◆ initialize()
bool nkAstraeus::GraphicsEngine::initialize |
( |
const Configuration & |
config = Configuration() | ) |
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Initializes the graphics part of the engine. This will ensure the graphics engine is correctly set up to work within nkAstraeus.
- Parameters
-
config | The configuration to use when initializing the system. |
- Returns
- Whether the initialization went well (true) or not (false).
◆ shutdown()
void nkAstraeus::GraphicsEngine::shutdown |
( |
| ) |
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Shuts down the graphics part of the engine, freeing all its memory.
The documentation for this class was generated from the following file: