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API Documentation
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bool _hasNormals
Whether the normal field should be taken into account (true) or not (false), under the name 'NORMAL'.
Definition: VertexComposition.h:16
bool _hasPositions
Whether the position field should be taken into account (true) or not (false), under the name 'POSITI...
Definition: VertexComposition.h:13
bool _hasTexCoords
Whether the texture coordinate field should be taken into account (true) or not (false),...
Definition: VertexComposition.h:15
bool _hasColors
Whether the color field should be taken into account (true) or not (false), under the name 'COLOR'.
Definition: VertexComposition.h:14
bool _hasTangents
Whether the tangent field should be taken into account (true) or not (false), under the name 'TANGENT...
Definition: VertexComposition.h:17
Describes how VertexData should be interpreted when generating low-level mesh data.
Definition: VertexComposition.h:12
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
bool _hasBinormals
Whether the binormal field should be taken into account (true) or not (false), under the name 'BINORM...
Definition: VertexComposition.h:18