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API Documentation
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~ShaderBoundResourceDesc()
ShaderBoundResourceDesc()
Holds information about a resource linked in a shader for feeding.
Definition: ShaderResourceDesc.h:13
unsigned int _space
The register space fed with the resource.
Definition: ShaderResourceDesc.h:17
unsigned int _slot
The register slot fed with the resource.
Definition: ShaderResourceDesc.h:16
ShaderBoundResourceDesc(unsigned int slot, unsigned int space, T *resource)
T * _resource
The resource to feed with.
Definition: ShaderResourceDesc.h:19
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7