|
API Documentation
|
|
|
ShaderBoundResourceDesc() noexcept=default
Holds information about a resource linked in a shader for feeding.
Definition: ShaderResourceDesc.h:13
unsigned int _space
The register space fed with the resource.
Definition: ShaderResourceDesc.h:32
unsigned int _slot
The register slot fed with the resource.
Definition: ShaderResourceDesc.h:31
A buffer that will reside on the GPU.
Definition: Buffer.h:17
T * _resource
The resource to feed with.
Definition: ShaderResourceDesc.h:34
Holds all the information needed of a sampler used during rendering.
Definition: Sampler.h:14
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
Describes a constant buffer.
Definition: ConstantBuffer.h:12
Base class for shader resources. Those are resources that can be fed to a Shader.
Definition: ShaderResource.h:12