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NilkinsGraphics
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ShaderPassCustomDummySlot.h
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// ShaderPassCustomDummySlot.h
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//
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namespace
nkGraphics
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{
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class
ShaderPassCustomDummySlot
:
public
ShaderPassCustomSlot
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{
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public :
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ShaderPassCustomDummySlot
(System* system) noexcept ;
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void
setTypeName
(
nkMemory::StringView
value) ;
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virtual
unsigned
int
getDataByteSize
()
override
;
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virtual
void
fillDataBuffer
(
void
* buffer)
override
;
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} ;
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}
nkGraphics::ShaderPassCustomDummySlot::getDataByteSize
virtual unsigned int getDataByteSize() override
nkMemory::StringView
Class holding information about a string, with no ownership over the data.
Definition:
StringView.h:22
nkGraphics::ShaderPassCustomDummySlot::ShaderPassCustomDummySlot
ShaderPassCustomDummySlot(System *system) noexcept
nkGraphics::ShaderPassCustomDummySlot::fillDataBuffer
virtual void fillDataBuffer(void *buffer) override
nkGraphics::ShaderPassCustomSlot
A custom slot, implementable by external code.
Definition:
ShaderPassCustomSlot.h:12
nkGraphics
Encompasses all API of component NilkinsGraphics.
Definition:
BoundingBox.h:7
nkGraphics::ShaderPassCustomDummySlot
A dummy custom pass slot.
Definition:
ShaderPassCustomDummySlot.h:15
nkGraphics::ShaderPassCustomDummySlot::setTypeName
void setTypeName(nkMemory::StringView value)
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