API Documentation
nkGraphics::System Member List

This is the complete list of members for nkGraphics::System, including all inherited members.

frame(RenderContext *context)nkGraphics::System
getAsyncWorker() constnkGraphics::System
getBlendStateManager() constnkGraphics::System
getBufferManager() constnkGraphics::System
getCameraManager() constnkGraphics::System
getCompositorManager() constnkGraphics::System
getContentLoader() constnkGraphics::System
getDepthStencilStateManager() constnkGraphics::System
getHasRunToContinue() constnkGraphics::System
getIsInitialized() constnkGraphics::System
getIsShuttingDown() constnkGraphics::System
getLogManager() constnkGraphics::System
getMeshDataLinkTracker() constnkGraphics::System
getMeshManager() constnkGraphics::System
getNodeManager() constnkGraphics::System
getProgramManager() constnkGraphics::System
getRasterStateManager() constnkGraphics::System
getRenderContextManager() constnkGraphics::System
getRenderer() constnkGraphics::System
getRenderQueueManager() constnkGraphics::System
getResourceManager() constnkGraphics::System
getSamplerManager() constnkGraphics::System
getShaderManager() constnkGraphics::System
getTextureManager() constnkGraphics::System
getUiSystem() constnkGraphics::System
getViewportManager() constnkGraphics::System
initialize(const Configuration &config=Configuration())nkGraphics::System
run(RenderContext *context, std::function< void()> loopCallback=[]() {})nkGraphics::System
setHasRunToContinue(bool value)nkGraphics::System
shutdown()nkGraphics::System
System() noexceptnkGraphics::System
tickForNewFrame(RenderContext *context)nkGraphics::System
~System()nkGraphics::System