appendCompositorNodeFromFile(nkMemory::StringView pathFromData, Compositor *parent) | nkGraphics::ContentLoader | |
appendCompositorNodeFromSources(nkMemory::StringView sources, Compositor *parent) | nkGraphics::ContentLoader | |
appendCompositorNodeFromTree(nkExport::Node *tree, Compositor *parent) | nkGraphics::ContentLoader | |
ContentLoader(System *system) noexcept | nkGraphics::ContentLoader | |
inputData(nkMemory::StringView filePath) | nkGraphics::ContentLoader | |
inputDataSources(nkMemory::StringView sources) | nkGraphics::ContentLoader | |
inputDataStr(nkMemory::StringView filePath) | nkGraphics::ContentLoader | |
loadBlendStateDeclaration(nkMemory::StringView pathFromData, bool loadResource=true) | nkGraphics::ContentLoader | |
loadBufferDeclaration(nkMemory::StringView pathFromData, bool loadResource=true) | nkGraphics::ContentLoader | |
loadCameraDeclaration(nkMemory::StringView pathFromData) | nkGraphics::ContentLoader | |
loadCompositorDeclaration(nkMemory::StringView pathFromData) | nkGraphics::ContentLoader | |
loadConstantBufferDeclaration(nkMemory::StringView pathFromData) | nkGraphics::ContentLoader | |
loadDepthStencilStateDeclaration(nkMemory::StringView pathFromData, bool loadResource=true) | nkGraphics::ContentLoader | |
loadMeshDeclaration(nkMemory::StringView pathFromData, bool loadResource=true) | nkGraphics::ContentLoader | |
loadNodeDeclaration(nkMemory::StringView pathFromData) | nkGraphics::ContentLoader | |
loadPassDeclaration(nkMemory::StringView pathFromData) | nkGraphics::ContentLoader | |
loadRasterStateDeclaration(nkMemory::StringView pathFromData, bool loadResource=true) | nkGraphics::ContentLoader | |
loadRenderQueueDeclaration(nkMemory::StringView pathFromData) | nkGraphics::ContentLoader | |
loadSamplerDeclaration(nkMemory::StringView pathFromData, bool loadResource=true) | nkGraphics::ContentLoader | |
loadShaderDeclaration(nkMemory::StringView pathFromData, bool loadResource=true) | nkGraphics::ContentLoader | |
loadShaderMemorySlotDeclaration(nkMemory::StringView pathFromData) | nkGraphics::ContentLoader | |
loadShaderProgramDeclaration(nkMemory::StringView pathFromData, bool loadResource=true) | nkGraphics::ContentLoader | |
loadTextureDeclaration(nkMemory::StringView pathFromData, bool loadResource=true) | nkGraphics::ContentLoader | |
outputData(nkMemory::StringView content, nkMemory::StringView path) | nkGraphics::ContentLoader | |
processBlendStateSources(nkMemory::StringView sources, bool loadResource=true) | nkGraphics::ContentLoader | |
processBlendStateTree(nkExport::Node *tree, bool loadResource=true) | nkGraphics::ContentLoader | |
processBufferDeclarationTree(nkExport::Node *tree, bool loadResource=true) | nkGraphics::ContentLoader | |
processBufferSources(nkMemory::StringView sources, bool loadResource=true) | nkGraphics::ContentLoader | |
processCameraSources(nkMemory::StringView sources) | nkGraphics::ContentLoader | |
processCameraTree(nkExport::Node *tree) | nkGraphics::ContentLoader | |
processCompositorSources(nkMemory::StringView sources) | nkGraphics::ContentLoader | |
processCompositorTree(nkExport::Node *tree) | nkGraphics::ContentLoader | |
processConstantBufferDeclarationTree(nkExport::Node *tree) | nkGraphics::ContentLoader | |
processConstantBufferSources(nkMemory::StringView sources) | nkGraphics::ContentLoader | |
processDepthStencilStateSources(nkMemory::StringView sources, bool loadResource=true) | nkGraphics::ContentLoader | |
processDepthStencilStateTree(nkExport::Node *tree, bool loadResource=true) | nkGraphics::ContentLoader | |
processMeshSources(nkMemory::StringView sources, bool loadResource=true) | nkGraphics::ContentLoader | |
processMeshTree(nkExport::Node *tree, bool loadResource=true) | nkGraphics::ContentLoader | |
processNodeSources(nkMemory::StringView sources) | nkGraphics::ContentLoader | |
processNodeTree(nkExport::Node *tree) | nkGraphics::ContentLoader | |
processPassSources(nkMemory::StringView sources) | nkGraphics::ContentLoader | |
processPassTree(nkExport::Node *tree) | nkGraphics::ContentLoader | |
processRasterStateSources(nkMemory::StringView sources, bool loadResource=true) | nkGraphics::ContentLoader | |
processRasterStateTree(nkExport::Node *tree, bool loadResource=true) | nkGraphics::ContentLoader | |
processRenderQueueSources(nkMemory::StringView sources) | nkGraphics::ContentLoader | |
processRenderQueueTree(nkExport::Node *tree) | nkGraphics::ContentLoader | |
processSamplerSources(nkMemory::StringView sources, bool loadResource=true) | nkGraphics::ContentLoader | |
processSamplerTree(nkExport::Node *tree, bool loadResource=true) | nkGraphics::ContentLoader | |
processShaderDeclarationSources(nkMemory::StringView sources, bool loadResource=true) | nkGraphics::ContentLoader | |
processShaderDeclarationTree(nkExport::Node *tree, bool loadResource=true) | nkGraphics::ContentLoader | |
processShaderMemorySlotDeclarationTree(nkExport::Node *tree) | nkGraphics::ContentLoader | |
processShaderMemorySlotSources(nkMemory::StringView sources) | nkGraphics::ContentLoader | |
processShaderProgramSources(nkMemory::StringView sources, bool loadResource=true) | nkGraphics::ContentLoader | |
processShaderProgramTree(nkExport::Node *tree, bool loadResource=true) | nkGraphics::ContentLoader | |
processTextureSources(nkMemory::StringView sources, bool loadResource=true) | nkGraphics::ContentLoader | |
processTextureTree(nkExport::Node *tree, bool loadResource=true) | nkGraphics::ContentLoader | |
saveObjectDeclaration(nkExport::Exportable *object, nkMemory::StringView pathFromData) | nkGraphics::ContentLoader | |
saveTreeDeclaration(nkExport::Node *tree, nkMemory::StringView pathFromData) | nkGraphics::ContentLoader | |