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API Documentation
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static const nkMemory::StringView DEFAULT_NORMAL_SHADER
Default (Built-in) normal shader name.
Definition: ShaderManager.h:22
static const nkMemory::StringView DEFAULT_UV_SHADER
Default (Built-in) UV shader name.
Definition: ShaderManager.h:21
Manages the shaders recorded.
Definition: ShaderManager.h:15
Base class for resource managers.
Definition: Manager.h:13
Class holding information about a string, with no ownership over the data.
Definition: StringView.h:22
static const nkMemory::StringView DEFAULT_POSITION_SHADER
Default (Built-in) position shader name.
Definition: ShaderManager.h:20
static const nkMemory::StringView DEFAULT_UV_NORMAL_SHADER
Default (Built-in) normal + UV shader name.
Definition: ShaderManager.h:23
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
static const nkMemory::StringView DEFAULT_EMPTY_SHADER
Default (Built-in) empty shader name.
Definition: ShaderManager.h:19