|
API Documentation
|
|
|
void setNode(Node *value)
void setDepthStencilState(bool value)
ResourceSetSaveQuery() noexcept
void setAugmentCallback(ResourceDeclAugmentCallback *value)
void setDefaultCompositor(bool value)
nkMemory::StringView getPath() const
bool getCompressDecl() const
bool getBlendState() const
void setBlendState(bool value)
void setScene(bool value)
void setCameras(bool value)
bool getDepthStencilState() const
bool getCompositors() const
void setSamplers(bool value)
bool getRenderQueues() const
Holds information about a resource set (project) saving query.
Definition: ResourceSetSaveQuery.h:14
void setRasterState(bool value)
void setShaders(bool value)
A callback called whenever a resource is being processed, during a save or load of resource set.
Definition: ResourceDeclAugmentCallback.h:20
void setBuffers(bool value)
bool getDefaultCompositor() const
bool getRasterState() const
void setShaderPrograms(bool value)
ResourceDeclAugmentCallback * getAugmentCallback() const
void setPath(const nkMemory::StringView &value)
void setTextures(bool value)
Represents a node in a scene graph.
Definition: Node.h:16
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
bool getShaderPrograms() const
void setMeshes(bool value)
void setCompositors(bool value)
void setRenderQueues(bool value)
void setCompressDecl(bool value)
Encompasses all API of component NilkinsMemory.
Definition: Allocator.h:7