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API Documentation
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void setShaderPrograms(bool value)
void setSamplers(bool value)
bool getBlendState() const
void setScene(bool value)
bool getRasterState() const
void setRenderQueues(bool value)
void setCameras(bool value)
void setShaders(bool value)
void setAugmentCallback(ResourceDeclAugmentCallback *value)
void setCompositors(bool value)
bool getCompositors() const
void setPath(nkMemory::StringView value)
A callback called whenever a resource is being processed, during a save or load of resource set.
Definition: ResourceDeclAugmentCallback.h:20
void setDefaultCompositor(bool value)
void setBlendState(bool value)
void setDepthStencilState(bool value)
void setMeshes(bool value)
bool getDefaultCompositor() const
Holds information about a resource set (project) load query.
Definition: ResourceSetLoadQuery.h:12
void setTextures(bool value)
ResourceSetLoadQuery() noexcept
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
bool getShaderPrograms() const
bool getRenderQueues() const
void setRasterState(bool value)
bool getDepthStencilState() const
nkMemory::StringView getPath() const
ResourceDeclAugmentCallback * getAugmentCallback() const
Encompasses all API of component NilkinsMemory.
Definition: Allocator.h:7
void setBuffers(bool value)