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API Documentation
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virtual void updateEraseRenderSlot(Entity *ent, const EntityRenderInfoSlot *slot)=0
A render strategy, used by a render queue to prepare the render commands.
Definition: RenderStrategy.h:17
virtual ~RenderStrategy()
virtual RenderCommandQueue bakeRenderCommandQueue(Shader *shader, bool transparent)=0
A shader class, feeding data to a Program.
Definition: Shader.h:16
An entity in a render queue. It drives the shader and possible graph position for a set of renderable...
Definition: Entity.h:15
A queue of rendering commands.
Definition: RenderCommandQueue.h:12
virtual void updateAddRenderSlot(Entity *ent, const EntityRenderInfoSlot *slot)=0
A slot within the render information.
Definition: EntityRenderInfoSlot.h:14
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7