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                        API Documentation
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RENDER_COMMAND_TYPE
Lists available commands for a RenderStrategy to provide.
Definition: RenderCommandType.h:12
 
Entity * _instance
If necessary, the instance to work with.
Definition: RenderCommand.h:19
 
Shader * _shader
If necessary, the shader to work with.
Definition: RenderCommand.h:17
 
static RenderCommand changeMesh(Mesh *mesh)
 
A shader class, feeding data to a Program.
Definition: Shader.h:16
 
An entity in a render queue. It drives the shader and possible graph position for a set of renderable...
Definition: Entity.h:15
 
static RenderCommand draw()
 
RENDER_COMMAND_TYPE _type
Its type.
Definition: RenderCommand.h:21
 
Mesh * _mesh
If necessary, the mesh to work with.
Definition: RenderCommand.h:16
 
Describes a render command and provides the necessary information for it to happen.
Definition: RenderCommand.h:12
 
@ UNKNOWN
Unknown command.
 
static RenderCommand prepareInstance(Entity *entity)
 
static RenderCommand changeShader(Shader *shader)
 
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
 
Holds information about a mesh. Used as a basis to render 3d models.
Definition: Mesh.h:14