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API Documentation
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Shader * getShader() const
virtual void importClassFromTree(nkExport::Node *rootNode) override
A pass rendering the scene, using only one shader to render all the meshes enqueued.
Definition: MonoMaterialPass.h:16
A shader class, feeding data to a Program.
Definition: Shader.h:16
A pass rendering render queues.
Definition: RenderScenePass.h:15
A node in the tree structure representing the data to export / import.
Definition: Node.h:42
virtual void exportClassToTree(nkExport::Node *rootNode) override
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
virtual void setShader(Shader *shade)