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API Documentation
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An interface to define objects that can be exported using this component.
Definition: Exportable.h:15
A LOD slot to potentially draw, within a group slot.
Definition: EntityRenderLodSlot.h:15
Encompasses all API of component NilkinsExport.
Definition: Base64Encoder.h:7
virtual void importClassFromTree(nkExport::Node *rootNode) override
A shader class, feeding data to a Program.
Definition: Shader.h:16
const nkMemory::BufferCast< EntityRenderLodSlot * > & getLods() const
Entity * getParentEntity() const
An entity in a render queue. It drives the shader and possible graph position for a set of renderable...
Definition: Entity.h:15
EntityRenderLodSlot * getLod(unsigned int index) const
void eraseLod(unsigned int index)
virtual void exportClassToTree(nkExport::Node *rootNode) override
EntityRenderInfoSlot() noexcept
A slot within the render information.
Definition: EntityRenderInfoSlot.h:14
Represents a node in a scene graph.
Definition: Node.h:16
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
Holds information about a mesh. Used as a basis to render 3d models.
Definition: Mesh.h:14
EntityRenderLodSlot * addLod(const EntityRenderLodSlot &lodSlot=EntityRenderLodSlot())
Encompasses all API of component NilkinsMemory.
Definition: Allocator.h:7