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API Documentation
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INDEX_FORMAT
Enumerates all formats supported for indices in a mesh.
Definition: IndexFormat.h:12
MeshInputLayoutAttribute _positionAttribute
Attribute describing how to find back the positions in linked buffer.
Definition: AttributeGenerationInfo.h:17
MeshInputLayoutAttribute _texCoordAttribute
Attribute describing how to find back the texture coordinates in linked buffer.
Definition: AttributeGenerationInfo.h:18
nkMemory::BufferView< unsigned char > _texCoordBuffer
Buffer in which the texture coordinates information can be found.
Definition: AttributeGenerationInfo.h:14
bool _frontCcw
Whether the front is considered counter clockwise or not. If false, computed directions will be negat...
Definition: AttributeGenerationInfo.h:24
Holds information for an attribute generation request.
Definition: AttributeGenerationInfo.h:12
nkMemory::BufferView< unsigned char > _indexBuffer
The index buffer, if any.
Definition: AttributeGenerationInfo.h:15
nkMemory::BufferView< unsigned char > _positionBuffer
Buffer in which the position information can be found.
Definition: AttributeGenerationInfo.h:13
unsigned int _positionBufferStride
Stride of the position buffer.
Definition: AttributeGenerationInfo.h:21
unsigned int _texCoordBufferStride
Stride of the texture coordinates buffer.
Definition: AttributeGenerationInfo.h:22
INDEX_FORMAT _indexFormat
The index format, if an index buffer is provided.
Definition: AttributeGenerationInfo.h:19
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
@ UINT32
Unsigned integer.